Player Cards

Using Ability Scores
Using Skills
Battle – Step by Step
Roles in Battle
Cards
The Ins and Outs of Battle
Competition Between Party Members
Player Cards
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Focus Down
[Melee] OR [Ranged]

RANGE: 10
[ @ ]: Any
DAMAGE: 2[W]

Take Command
[Melee] OR [Ranged]

RANGE: 6
[ @ ]: Any
DAMAGE: 1[W] + [ @ ]

EFFECT: Remove any marks and place your own mark on the target.

Glorious Defender
[Melee] OR [Ranged]

[ @ ]: Any
DAMAGE: 1[W] + [ @ ]

ACTIVE: You and all allies adjacent to you receive a +1 bonus to your defense scores. If an enemy adjacent to you is slain, you may discard this card for 1 Champion Point. Discard this card at the end of the battle phase.

Relentless Attack
[Melee] OR [Ranged]

RANGE: 10
[ @ ]: Any
DAMAGE: 1[W] + [ 2@ ]

Courageous Intervention
Cost = 1 RP or 5 HP

RANGE: 1

AUTOEFFECT: A target ally regains 2d6 HP. If your target is bloodied he/she regains an additional 2d6 HP and you gain 1 Champion Point.

Tactical Maneuver
[Melee] OR [Ranged]

RANGE: 10
[ @ ]: Any
DAMAGE: 1[W] + [ @ ]

EFFECT: Any ally within 3 spaces of you shifts to your current spot and you shift to theirs.

Heroic Attack
[Melee] OR [Ranged]

RANGE: 10
[ @ ]: Any
DAMAGE: 1[W] + [ @ ]

AUTOEFFECT: Gain 1 HC

Thrive on Your Allies
[Melee] OR [Ranged]

RANGE: 10
[ @ ]: Any
DAMAGE: 1[W] + [ @ ]

EFFECT: You may steal 1d2 HC from an ally that has the greatest number of HC. In the event of a tie, you may choose the player to take from.

Unsightly Slaughter
[Melee] OR [Ranged]

RANGE: 10; Melee – All adjacent targets; Ranged – 3×3 area
[ @ ]: Any
DAMAGE: 1[W]

EFFECT: You may have all allies in the area lose 1 HC

Player Cards

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